Populating virtual cities using social media

Bulbul A. , Dahyot R.

Computer Animation and Virtual Worlds, vol.28, no.5, 2017 (Journal Indexed in SCI Expanded) identifier

  • Publication Type: Article / Article
  • Volume: 28 Issue: 5
  • Publication Date: 2017
  • Doi Number: 10.1002/cav.1742
  • Title of Journal : Computer Animation and Virtual Worlds


We propose to automatically populate geo-located virtual cities by harvesting and analyzing online contents shared on social networks and websites. We show how pose and motion paths of agents can be realistically rendered using information gathered from social media. 3D cities are automatically generated using open-source information available online. To provide our final rendering of both static and dynamic urban scenes, we use Unreal game engine.