Impact of Digital Games on Students’ Willingness to Communicate in a Flipped Classroom Context


Bagherpour N., Hajirostam S., Farjami A.

Journal of Contemporary Language Research, cilt.1, sa.2, ss.96-104, 2022 (Hakemli Dergi)

Özet

The ability to use language for communicative purposes is significant in learning English as a foreign language. The present study investigated the effect of digital games on intermediate EFL learners’ Willingness to Communicate (WTC) in a flipped classroom context.