2d Animasyonlarda Rotoskop Tekniğinin Kullanımı
SOCIAL MENTALITY AND RESEARCHER THINKERS Journal, cilt.9, sa.78, ss.5412-5421, 2023 (Hakemli Dergi)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 9 Sayı: 78
- Basım Tarihi: 2023
- Doi Numarası: 10.29228/smryj.73900
- Dergi Adı: SOCIAL MENTALITY AND RESEARCHER THINKERS Journal
- Sayfa Sayıları: ss.5412-5421
- Ankara Yıldırım Beyazıt Üniversitesi Adresli: Evet
Özet
Rotoscoping technique is an animation production technique based on the principle of freezing the image
and copying it linearly, frame by frame, by taking the moving visual record as a reference. Rotoscope is the
name of the device developed by the famous animator Max Fleicher, the inventor of this technique.
Fleischer patented the machine he called the rotoscope in 1917. Rotoscope consists of a camera mounted
behind an animation table that projects film images onto a ground glass plate. The animator selects the key
frames of the live action reflected by the camera and puts them on paper. Using this technique, Fleischer
and his team produced animations that were realistic and contained highly dynamic and complex character
movements, such as Betty Boop (1931) and Popeye (1933). The technique, which initially served the idea
of realistically copying animation frames that were difficult to draw with imagination, later began to be
widely used in the field of visual effects in the cinema industry. The idea of viewing moving images frame
by frame, separating images into layers, and creating key frames are the principles laid down by the
rotoscope technique. With the development of technology, applications that can do the same job in a shorter
time and copy humanoid movements and even facial expressions have been developed using the basic
principles of the rotoscope technique. As a result of these developments, the rotoscope technique, whose
initial purpose was to produce realistic movements, has over time turned into a preferred method for artistic
purposes, in which different meanings are attributed to linear copies. This research was conducted to
examine how designers use the rotoscope technique in 2D animation processes today and to provide
technical information about the process. In this study, the case study method, one of the qualitative research
methods, was used. The history of use of rotoscopy from its invention until today is mentioned, and artistic
approaches from recent applications are followed and examined in terms of technical process. Today, the
use of rotoscope technique in 2D animations has been evaluated in terms of advantages and disadvantages.
Keywords: Rotoscope, 2d animation, Cell animation, Motion graphics, Visual effects