Quasi-instructions: Orienting to the projectable trajectories of imminent bodily movements with instruction-like utterances


Tekin B. S.

Journal of Pragmatics, cilt.186, ss.341-357, 2021 (AHCI, SSCI, Scopus)

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 186
  • Basım Tarihi: 2021
  • Doi Numarası: 10.1016/j.pragma.2021.10.018
  • Dergi Adı: Journal of Pragmatics
  • Derginin Tarandığı İndeksler: Arts and Humanities Citation Index (AHCI), Social Sciences Citation Index (SSCI), Scopus, Academic Search Premier, FRANCIS, IBZ Online, International Bibliography of Social Sciences, Periodicals Index Online, Applied Science & Technology Source, Communication & Mass Media Index, Computer & Applied Sciences, Index Islamicus, Linguistic Bibliography, Linguistics & Language Behavior Abstracts, MLA - Modern Language Association Database, Philosopher's Index, Psycinfo, Sociological abstracts, DIALNET
  • Sayfa Sayıları: ss.341-357
  • Anahtar Kelimeler: Quasi-instructions, Simultaneity, Temporality, Projectability, Video games, Co-presence
  • Ankara Yıldırım Beyazıt Üniversitesi Adresli: Evet

Özet

© 2021 Elsevier B.V.Drawing on video recordings of people playing video games with their entire bodies, this study examines the interactional relationship between simultaneously occurring player movements and spectator utterances. More specifically, this paper investigates quasi-instructions by which I refer to spectator utterances designed with typical instruction formats and produced as players perform their game relevant movements with their bodies. The analysis demonstrates that quasi-instructions orient to the imminent player movements and their projectable trajectories within the interactional ecology, as well as exhibiting sensitivity to the game events. This paper argues that by producing quasi-instructions, spectators exhibit co-presence and togetherness with players in the video gaming activities, rendering them joint endeavors. Participants in the data speak Turkish.